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Saturday, March 23, 2013

Review: "Gears Of War: Judgement" (2013) "We Find You Gulity."





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Some of my fondest memories of the Xbox 360 are from the Gears of War series. The earliest of which is waking up from a nap on the couch to my brother playing the first GoW. 

I remember how excited I got when I saw him destroy a Locust with a gnasher. Gears of War 2 brought horde mode, which was me and my friend’s favorite thing when it came out. The new Gears of War Judgment does nothing for me. Not because it feels old, but because Epic changed so much that it doesn’t feel like a Gears game anymore.

Judgment takes place 15 years prior to the first game. 

Instead of running around as the badass Marcus Fenix, you play as the wise-cracking Damon Baird. Along with Baird there is Thrasher Ball player Augustus Cole. New comers Sofia Hendrik and Garron Paduk make Kilo Squad. The game starts off with Kilo Squad being arrested for many charges by the 80’s pornstar mustache wearing Ezra Loomis. 

The game is broken down into each Kilo Squad members’ testimonies about their actions that may have caused a lot of people to die. The way Epic chopped up the campaign makes Judgment feel like it’s nothing but horde mode with some what of a story. Judgment was meant to feel young, and they succeeded with changing the formula of the overall game play. 

To flesh out the story, Epic uses the Declassified system which puts certain stipulations on the mission, like only using shotguns or having thick fog to cover the battlefield. Going through the Declassified missions help raise your star rating- by collecting stars you can unlock multiplayer skins, videos and Aftermath mode.  

 Another trick Epic throws in is the Smart Spawn system. This is actually pretty clever because every time you play a level over again, a lot of the Locust change. The first time you play a level you may encounter crawlers, and the next time you try to go back and get 3 stars you get blown to hell by a boomer. And speaking of feeling young, Epic threw some Just for Men all up on the Gear’s heads, because Judgment is extremely beautiful. There is so much attention to detail, from each Kilo members outfit to the flames burning down buildings. This game will make you wish you could scoop up a lancer and join the fight. Sadly, this is where most of Judgments pro’s end.

Judgment’s AI is horrendous. Your team members are some of the dumbest asses ever- if you’re not within 5 yards of someone when you’re downed, you’re finished for which isn’t good because when your downed, your star meter depletes. The enemy’s AI isn’t all that smart either, running straight at you just waiting to get blasted to bits. I have no problem helping them but what’s the fun in that?


The Gears story never really caught me, it was mostly the multiplayer. Gears multiplayer has been known for its tactical team oriented style. From laying down cover fire so a team member can get close enough to blow them to bits with the gnasher, it was all-in-all about working as a team, something it had over the CoD games. Judgment totally throws that out the window to try to bring in something new and fresh and it completely fails.

 Modes like Team Death Match felt like a CoD rip off that’s not as fun. You see, Epic changed everything from the loadout, which in the original you had a assault rifle, shotgun, pistol and grenades, to where multiplayer only allows you to have only 2 weapons. That’s where multiplayer gets all fucked up. Everyone is running around not in cover, using shotguns. It’s just not fun. Not only that but the already extremely strong grenades are newly sticky for some reason, so when dodge and shotguns blast from your enemy, you’re most likely going to be hit with a sticky grenade. Not only that, but downing an enemy is no longer in multiplayer. This allowed you to use an enemy as a meat shield or a moving bomb by jamming a grenade in them then kicking them towards their team mates. By taking this out it removes another level of strategy from the multiplayer that is already boring as hell. Active Reloads are no longer present, the reason Epic removed this is beyond me. Multiplayer is extremely thin on modes as well, only having 4 modes: Team Death Match, Free for All, Domination and Over Run. Free for All is one of the new modes that puts 10 Gear members together to use everything (mostly shotguns) and anything to destroy each other. Domination is your traditional Territories mode, hold down one spot for a set amount of time, rinse, repeat. The new Over Run mode is Epic version of Rush mode from Battlefield, destroy the Gears E-Hole cover then move on to the next area. You play as either the Locust or Gear members.

 Each side has different classes that have different jobs on the battlefield. On the Gear side you have Baird, who acts as your technician that throws down turrets and repairs your fortifications, Cole, who is your heavy gunner, Padok, who acts as your scout and is equipped with new sensor grenades that show the enemies location, and Sofia, who is your healer of the team that totes shiny new healing grenades. On the Locust side you have your Ticker, which is the fastest way to bring down the Gear’s fortifications. Grenadiers act as your heavy units so you can push into your enemy lines when you find an opening. The Kantus Locust is your healers. Take down enough Gear’s and you can purchase second tier Locust (Corpser’s, Mauler’s, Rager’s, and Serapede) to help in your mission.

Our Honest View gives, Gears Of War Judgement 2/5. Judgment was a huge disappointment to me. Epic tried too hard to make things new and exciting but failed by falling on the pretty young faces. If you’re a fan of any of the previous Gears, don’t buy this game. With downing, active reloads, control changes, and missing multiplayer modes, Epic shot themselves in the foot (thank god they don’t use active reloads anymore or it would hurt) and when the next Gears arrives, it’s going to take a lot for them to get this fan back.


Replay Value: Moderately Low

By: Nevill Adeyeye.
Similar Titles:
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