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Showing posts with label tyler. Show all posts
Showing posts with label tyler. Show all posts

Sunday, March 31, 2013

Review: "Bioshock Infinte" (2013) "The Skies The Limit AND Some."







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Bioshock Infinite is the third installment to the very well received Bioshock games. Based on the critical acclaimed series System Shock, a pc game series that lead. These game series lead to the inspiration of Bioshock. This game is a
By: Tyler Comp
prequel to the first two taking place in 1912 while the other Bioshock games took place in the 1960s. 
 You play as Booker Dewitt a man who has seen his fair share of violence and horror. He seems to have found himself between a rock and a hard place. Booker is in financial debt and he is tasked with only one option to get out of it, find the girl Elizabeth and bring her to New York. 
 The Game starts off with a wonderful throw back to the first game with Booker traveling to what looks like the lighthouse in the first Bioshock and getting rocketed up into Columbia in one of the few most epic and beautiful moments I have seen in a game. 
 The thing that stands out in this game more so than in the other Bioshocks is the sense that people once lived there. In Bioshock one and two you stumble upon Rapture after this horrible event has befallen it. In Infinite you live it; you get to see people and children going about their everyday lives in one of the most beautiful game cities I have ever seen. This gives what happens here more weight and immersion as you see civilians running away boarding airships trying their best to escape the chaos making the city feel alive even after the city is deserted.
 Another edition to the game that has never been in a Bioshock game is your AI companion Elizabeth who will travel with you throughout Columbia, and save your life more times than you can count. She is a wonderful edition to the game and her intelligence is on par with Elena and Chloe from the Uncharted games. 
What makes her so amazing is that like Elena and Chloe you do not have to watch out for her and that she is not a hindrance but an asset. Elizabeth has the ability to scavenge around the battle field refilling your magic, health, and ammo. A side note you can collect alcohol and cigarettes to recover health this game really sticks to the roots of the time period. Especailly for racial tensions even in a Utopia such as Columbia. 

She can also open tears in the world which are turrets, cover, grappling hooks, or friendly robots. Elizabeth is also never just a side character in fact she even steals the show a couple of times. 
While Elizabeth is young and naive, Booker has experienced the horrors of the world and the first time you have to defend Elizabeth from attackers it shows how different their two worlds really are. Also without Elizabeth, Booker’s character would be well rather bland we aren’t playing as a Booker in his early years before he becomes the cold hardened killer that he is rather we are playing his redemption.   
These two characters feed off each other and grow because of the time they spend together, Booker begins to see Elizabeth as more than just a pay check and begins to care about her safety and happiness, while Elizabeth begins to learn just what she has to do to stop the Prophet from carrying out his evil plans.  
Now time to get away from the characters and story I don’t want to spoil all the amazing moments you will share with her now onto the gameplay. I never thought a controller would need more buttons while the controls are not bad they loaded too much onto the controllers. 
Your firearms are tagged on to R1 to fire and R2 to switch while your magic is tagged to L1 and L2 to switch. While this is fine when the enemies are up close and personal once you have to take them out from a distance you have to click in the right analog stick R3 to look down your sights and well it is rather clunky and in fact you will never use it because it is better to spray and pray than to try and relearn what every fps has taught us over the years.This is a minor issue with the game which is surprising that it's not on the Wii U, using the game tablet would have made the massive amounts of controls easier.
Other than that everything else is amazing and it has never felt so good to ride around on those rails using your sky hook knocking people off and performing brutal melee kills on the foes below you. 
 Another edition to this game are a few very interesting and brutally hard new enemies that you have to find creative ways to deal with.  These new enemies range from fellow magic users who you have to use their opposite to stun lock them while you shoot them. To robot George Washingtons with miniguns to the Handymen and last are the Silent Boys who alert enemies to your location. This game has a strong resemblance to Dishonored in terms of fighting and choices on how to play the game.
 Out of all these new enemies your will face and crush under your boot no one got the blood pumping like the Handymen these guys are truly a force to be reckoned with, with the speed and agility of Spiderman, and the power of a Big Daddy. They bring certain exhilaration and yes frustration to the battlefield as you dip and weave trying to dodge their attacks as these tortured souls try their best to kill you.  
Our Honest View gives Bioshock Infinite 10/10. This is probably one of the most enjoyable and impressive Bioshock games I have played proving that you can revitalize a series and bring new life into it. With the excellent story and the wonderful interaction between Booker and Elizabeth creating a great masterpiece that everyone should be playing right now! Be sure not to rush through this game but to take it slow and enjoy every moment as the attention to detail will blow you away.


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SIMILAR GAMES:
Dishonored

Bioshock













System Shock 2













 

Monday, March 18, 2013

Review: "God Of War: Ascension" (2013) "Before He Was A Man, Before There Was Sex-Mini Games."

 


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This Game had a lot of expectations to live up to being the seventh game in the series. Every interview I watched was the developers stating that this was going to be one of the more story focused God of War games showing us Kratos’ more human side and what truly made him the vengeful merciless man that he would become. 
 Unfortunately as in every God of War game the story takes a back seat to the action so the fact that Kratos really doesn’t become any more of a human character and that his struggles are not made relatable is a real shame and a waste of potential. 

**Borrowed From Sony**
That is really my one big complaint with this game though on the bright side and luckily the action and beautiful set pieces and actually intelligent puzzles will keep you entertained and with the surprising addition of multiplayer still makes this game a good addition to the God of War series just not a great one.
The most noticeable change in the game when playing single player is the fact that you do not get a plethora of weapons which you may never use unless fighting a particular boss but different elemental attacks fire, lightning, water, and soul. 

This changes the game more than you think it would allowing you to quickly change between elements to vary your assault you could use fire to build your rage meter up more quickly and then switch to your electric powers to cast lightning like Emperor Palpatine on your enemies. 

Your main enemies this time around are three fury sisters who take broken pacts to Gods rather seriously and they hunt Kratos down and capture him to forever be imprisoned for breaking his pact with Mars the God of War. 

The three Fury sisters are diverse in their specialties the first one you fight and kill  Megaera is very insect looking with here strengths being in using her insects to infect living things to do her bidding. The other two furies you will be fighting at the same time since after killing the first one they stick together in a petty attempt to stay alive and they are Tisiphone, and Alecto. The way Kratos is able to actually defeat the furies is with the help of Orkos the Oath keeper who after seeing what his mothers’ did decided that they had strayed from the path of justice and needed to be killed. The part of the game that I feel needed more attention was the torture, that these women put Kratos through this would have been one way to avoid all of the bad publicity for the “Bros before Hoes” trophy if the God of War team would have been able to convey how cruel and evil those furies were then no one would have had a problem with how Kratos executed them because they deserved a brutal death. 
On the subject of death it never felt and looked so good dispatching the game’s mini bosses: Medusa like snakes, demons from Hades, Chimera, Elephant warriors, Witches, and Cyclopes. While some of the enemies are reused the way you dispatch them is executed wonderfully if not a little redundant however, I was hoping that there would be at least three variations on how you executed the enemies the first and second time you cut straight through an Elephant warrior’s skull to reveal its brains is satisfying but after the 100th time of seeing the same execution it loses its charm. Though the boss fights with the Furies and even a few other deserving victims really are a lot of fun and when you finally crush a tough enemy under your sandaled foot it brings nothing but joy.
 On an interesting side note I do believe that this is the first God of War game to actually not have a sex minigame! While the absence of this is not truly heart breaking it was always a hilarious edition. Though don’t be too worried the developers seemed to take this into account and while the Furies themselves do not have their breasts out every other female enemy you fight most certainly does, and while it isn’t a complaint it is rather surprising and comical when you are having a life or death battle with a Medusa snake and you notice her breasts have been hanging out the whole time.
 It is now time to address the Elephant warrior in the room is the multiplayer in God of War Ascensions good? 
 The answer to that is a definite yes! 
 While my disappointment with the single player was in its lack of story I never thought I would be saying that a multiplayer edition to a game would actually be a redeeming factor. You start off by picking out of four God’s to swear you allegiance to, but don’t be worried you can switch allegiances at any time to experiment and find your play style.   
The armor and weapons have also been redone offering more to play with and experiment with. The new weapon added is only the spear though and while it is only one extra weapon added there are many more different types of swords, hammers, and spears to choose from with varying magic’s and effects.   
There are also a good number of new armors added and a rather rough customization option which lets you choose out of a select amount of different colors while basic it does allow you to pick yourself out of the death crowds you will often find yourself in. 
Another great edition was a party up system which allows you to group up with three of your friends so you can strategize turning this game from a basic team free for all to groups of two taking key points with complimenting fighting styles making this game a much more fun experience than if it was to just be random.
             

Our Honest View gives God Of War: Ascension 4/5. While I would love to give this game a 5/5 for the excellent experience it gives, but the fact that it had to rely on multiplayer to save it and not an intricate and beautiful story as promised makes me knock it down to down. The saddest part is that it will not be the single player that makes you keep playing but the surprisingly well done multiplayer and even though it is still a good God of War Game with excellent combat and great set pieces it lacks the story that was promised which makes it only a good edition not a great one.  

Replay Value:  
By: Tyler Comp
Moderate (For Campaign) Highly Moderate (Multiplayer)

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Tuesday, March 12, 2013

Review: "Oz The Great And Powerful" (2013) "Oz Aims For The Rainbow But Is Blown Away"



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Now for full disclosure I have never been a Wizard of Oz movie fan so when I saw that
the acting talents of James Franco and Mila Kunis were going to be used for this prequel I was very
interested on how the back story of Oz was going to work out.

Not to remember the fact that was made by Sam Raimi who we were willing to forgive after Spider-Man 3.

The beginning of this movie starts of strong if not a little cheesy with Oz (James Franco) being well known magical at all but a carnival magician, lecher, and a con man. It was great seeing the all-knowing and magical wizard in his youth as a selfish man who only thinks about himself and would eventually grow and mature as a character.

**BORROWED FROM DISNEY MOVIE TRAILERS**

At least that is what I thought would happen the movie is entertaining and actually moves at a good pace and it saddens me to just see it go so wrong. To clear the air I am not rating this movie as a nostalgic trip for me because well it isn’t I was never in love with the world of Oz so I am rating it on its own merit and I feel without enjoying the last movie this one simply does not hold up.

However, that is not all that is wrong with it the special effects, dialogue and surprisingly enough ACTING! Takes a considerable nose dive as if no one started to care about the film at all. Once the movie hits its halfway mark it became almost so unbearable that the only thing keeping me in my seat was my girlfriend holding me down.

When I saw the wicked witch for the first time I actually burst out laughing at how horrible she looked and at how bad her acting and dialogue was. On my first complaint the special effects were laughable the whole world looked fake like the actors were walking next to a green screen even the sets they built by hand for the actors to use looked out of place next to horrible CGI effects.

When James Franco had to interact with the CGI characters it looked worse than when the first Looney tunes movie came out with Bugs and Daffy interacting with real people.

On my second point the dialogue also took a turn for the worse with characters saying things and having conversations that ranged from mildly bad to Natalie Portman and Hayden Christianson bad from Star Wars the Clone Wars. Last to top it all of the actors and actresses seemed to just give up they acted like cartoon characters with wild and crazy smiles to Mila Kunis’ horrible witch laugh and her over the top just bad acting.

Our Honest View gives, "Oz The Great And Powerful" 0 out of 5. This movie by itself with no nostalgia doesn’t hold up it went from promising to horrible in about 30 minutes making this just a movie with horrible special effects, poor dialogue and the saddest part even worse acting. This movie for the most part is just a big what could have been and it saddens me to say that I will never want to visit the Land of Oz again.


By: Tyler Comp
 Recommend This? : NO!

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Saturday, March 9, 2013

Tyler Comp's Favorite Game Series Is The Most Naughty Teen Game, Uncharted!



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            Naughty Dog started off its career by making Sony exclusives their most famous being Crash Bandicoot and Jax and Daxter.

When Sony had sold Crash to Activision nobody could have guessed what masterpiece Naughty Dog was going to create next, but when they released Uncharted Drake’s Fortune in 2007 they truly out did themselves.

 Uncharted: Drake's Fortune:
 
The first game while rough around the edges brought something new to the table that had never been implemented before. This game changed the way stories were to be conveyed in the video gaming industry with gameplay and cut scenes seamlessly blending together to keep the action going and keeping the player involved into the main character. It also made one most iconic Sony characters Nathan Drake who is a mix between Indiana Jones and Laura Croft which sounds just fine to me creating a character that has dimensions and with the vocal talents of Nolan North really feels alive.


The gameplay is also exciting with active plat forming while in fire fights and a simple melee system makes combat fun and engaging. However, though the most gripping and important part of the Uncharted games is really the stories they tell, the characters we go to love, and the great set pieces that we get to climb on.

Uncharted 2: Among Thieves:
 
However, while the first game was just an introduction into the series when Naughty Dog came out with Uncharted 2 Among Thieves they really built on all the great things in the first game and improved everything from the storytelling to the amazing graphics.

While the first game was mostly about setting the stage for the characters the second game’s main focus is on the story and character development and it has one of the most amazing beginnings I have ever seen in a game. What makes the beginning of the game so epic is the fact that you really care about the character Nathan Drake and when you see him in such a predicament that is, being shot or in a train that is hanging off a mountain, creates tension that I rarely feel in games. Also trying to make an injured Drake climb his way out of falling train or even hearing every sigh and seeing every grimace really makes the situation and the characters feel more real and alive than they did in the first game.

That also brings me to my next point while it was hard to tell in the first game the amount of attention to detail that Naughty Dog does is amazing. Everything from Drake’s clothes getting wet when he swims and drying in real time to when he puts his hand on a wall for support or covers his face when a grenade goes off nearby. There is also another amazing feature which is that Drake’s  companions either Elena or Chloie are amazingly intelligent, never die, never repeat themselves, and they can ACTUALLY KILL PEOPLE!  

 I have never before seen this in a game where my AI companions are actually useful and improve the experience instead of hindering it. Also while Drake is characterized well his companions Elena and Chloie are really the ones who shine they develop beautifully and you can even see Drake and Elena’s romance blossom instead of it just being there or happening like how a lot of other video games and movies do it. At the end of the game (spoiler alert) Elena and Drake end up together after finding and destroying Shamballa, and it even ends the game on a comical note as well with Drake explaining how Elena’s all most death was not as scary as clowns.

However while the second game focuses on the positive relationship that Drake builds the third game really brings everything down to earth and shows us how Drake is a little obsessed himself with treasure even enough to lose the things he loves.

Uncharted 3: Drake's Deception:

**Borrowed From IGN**

The third installment Uncharted 3: Drake's Deception finds us in Britain for a time with Drake and Sully going to a bar to sell off an artifact for some extra cash, but as usual for our heroes this endeavor does not end well and it is stolen by a British woman and her goons.  This is just the start though and while trying to get the artifact back we start to see Drake’s obsession with finding treasure and the amount of danger and harm he is willing to put those he cares about in. this game puts Drake in some truly spectacle set pieces though from a burning mansion, to a sinking cruise ship, falling out of an airplane and last suffering through the Sahara Desert. The third installment also shows us Drake’s past and how he and Sully met which was a great delight knowing that this harden treasure hunter was once a vulnerable kid who had found a father figure in Sully and it explains why they are so alike. It also goes into detail on how Elena and Drake’s relationship failed because when we finally do see her there is a little animosity and regret written all over Drake’s face.

In fact it is after Drake and Elena part ways do we see our hero grow up a bit and realize that there is more at stake here than he first thought. I truly enjoy the third game even more so that the second because it gives us a great deal of info on to Drake’s past and his personality in general. While the second game had some dark moments it feels like the third one really developed Drake as well a flawed human being and not a superhero treasure hunter it made us care for him and want to see his relationship with Elena restored as well as have him well settle down and quit the treasure hunting business. We see in the third game how much the other characters love and truly care for Drake and you as a player start to feel it to and you start to realize that maybe all of us have a little treasure hunter inside of us just waiting to get out.

That is why I feel that Naughty Dog’s Uncharted games are really the best out there because of their excellent skills in story telling and character development.

Future:
Our Honest View and I are very excited for the Last of Us Naughty Dog’s first M rated game allowing them to tell the superb story they may have always wanted to tell. Looking like a mixture of I Am Legend and all the Uncharted's combined.







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Series: Replay Value For All.... EXTREMELY HIGH
By: Tyler Comp
Uncharted: Drake's Fortune
Uncharted 2: Among Theives
Uncharted 3: Drake's Deception

Tuesday, February 19, 2013

Review: "Dead Space 3" (2013) "Scare Me Once Shame On You, Scary Me Three Times....Dead Space."


 Now how can we review Dead Space 3 without going into details on the other two amazing games in the series. Remember to like our facebook page; @ https://www.facebook.com/GreatestReviewsOnTheNet?ref=hl "Our Honest View"

"Dead Space"
Dead Space is a survival horror game with its calling card being dismemberment. The Dead Space game puts you in control of your silent protagonist Isaac Clarke. Now to clear the air right
off the bat this game to me is not scary, in fact I was never terrified even once thought my play through. Dead Space relies too heavily on jump scares and while this tactic worked once after the 100 th time an enemy jumps out of an air vent or playing dead you come to expect it and it loses its touch. Now while the game in my opinion isn’t scary it does suck you in with its atmosphere and fun combat system forcing you to unlearn everything about aiming for the center of mass but to aim for the rather fragile limbs instead to dispatch your enemies. And speaking of dispatching your enemies there is a rather rudimentary leveling up system which you use to level up your health and various aspects of your weaponry. The big main thing that is bringing the dead back to live and turning them into flesh hungry necromorphs is the marker. Dead Space also has big boss monsters that you are forced to dispatch as well to either clear an area so that a section of the ship will work or simply because it keeps trying to kill you. There are also a few fun levels where the gravity has been turned off and you have to jump from platform to platform while enemies are attacking you, and solving puzzles in zero gravity was rather fun. You also have access to a stasis device which will freeze enemies for a short time and a telekinetic device which you will use to solve kindergarten level puzzles and throw sharp objects at your enemies. However, one of my big complaints is the lack of a voice and characterization that Isaac goes through. There is no way to feel invested or even sorry for this character as he rummages through this living hell trying to save his girlfriend and the rest of his crew. There is also a god awful turret level where you have to shoot asteroids as they are about to hit your ship which felt exceptionally tacked on and could have been completely removed from the game without losing anything.

Our Honest View gives "Dead Space" 3.5 out of 5. In conclusion even with these complaints this is still a good game even with how long it has been
out to give it a try the combat is fun and it is stingy enough with its ammo drops to create a few tense
moments, but with the lack of character development you really don’t care what happens.

Dead Space 2 review

Dead Space 2 sets the story after the events in the original Dead Space. You end up on the space
station on one of Saturn’s moon called Titian with no recollection on how you got there and even better you are imprisoned in an asylum. This time around Visceral games really bumped up the quality, and Isaac Clarke not only has a voice but he is heavily characterized and you begin to actually connect and feel for this character as he tries to destroy the marker and try to stop the visions of his dead girlfriend from haunting him. With all the problems that Dead Space had they fixed a good majority of them in the second installment. They still unfortunately rely too heavily on jump scares but the beginning scene in the game was the only time I was truly terrified since you were wearing a strait jacket and have to run for your life as necromorphs chase you, and while the original Dead Space only had a few variations in necromorphs Dead Space 2 beefs it up by adding many new ones and improving greatly on the enemy ai. Also while the original was filled with gray lifeless corridors in the new game the whole space station feels like people really did live there bringing more life and gravity to the necromorph outbreak. Another welcome addition to the game would have to be its higher weapon amount and its more in-depth leveling up system which made more noticeable differences making leveling up more rewarding. The stasis device also got reworked so that it would slowly recharge overtime making it more accessible to use in a tight pinch and making the game more fun as well. Another big improvement over the first game would also have to be the supporting cast. While in the first game Isaac’s support was always in the background and would only contact him via com-link in the new installment they are more fleshed out and even fight the necromorphs though they never follow Isaac into the dangerous missions. Another great addition that they made to the game was upgrading the number of suits that Isaac had available as well as making each one look unique and have different perks. Some suits will greatly increase your stasis recharge while others will increase your armor making each suit tailored to your individual play style. The last and most impressive addition to the Dead Space franchise was the competitive multiplayer mode. Though while it does feel tacked on as a way to check off a box on their company’s to do list it is actually quite fun with human players having to work together to complete objectives and escape while the other team who gets to play as the necromorphs have to stop them. The only really disappointing aspect of the game was the fact that the main plot repeated itself in the first game you were required to destroy the marker and then once again in the second game you have to destroy another marker I’m just worried that in the third installment you will have to of course destroy another marker.


Our Honest View gives "Dead Space 2" a 4.5/5 while it is still flawed it shows great improvement.In conclusion this is a good step in the right direction for Visceral games making Isaac Clarke a more human character and creating a very engrossing story that quickly makes you forget that the air
vent that the monster just attacked you from has no other form on entrance and is literally just an
enclosed space with a necromorph in it.

"Dead Space 3"
And I was right only this time you have to destroy a mega marker. Dead Space 3 sets the
story in what seems like a couple of years after Isaac’s victory in the second game. Only everything has not ended happily ever after for our hero because we see him alone and rather disheveled as we listen to Ellie on his answering machine telling him that she is leaving him. In the third installment the whole horror aspect of the game is very quickly thrown out the window for more of a thriller appeal. This game is not scary but it does contain some very tense moments and the addition of multiplayer surprisingly does not hinder that but increase the tension. The story for the third game will take Isaac and Carver (your co-op partner) to an abandoned fleet of 200 year old military ships and a long forgotten frozen planet to destroy the final marker which will shut all the other markers down and save mankind. After Isaac’s two victories against the markers he has been singled out by the unitologists as the “Marker Killer” and that has caused them to take a much more active approach and their attempts to kill you has given Isaac the ability to roll and use cover now for luckily the few levels where you will be forced to kill gun toting minions. Now my first big complaint with this game would have to be its story Isaac conquered his inner demons in the second game and that makes his involvement in this one rather bland. He is no longer haunted by Nicole his dead girlfriend in fact Isaac has no hallucinations at all throughout the entire game making your co-op fiend Carver actually more fun to play. Carver has a very troubled past with the death of his wife and son causing the marker to attack his mind and force him to either fight his inner demons or die leaving the main character Isaac missing out and making Carver seem like a deeper character. This time around we actually see Carver grow and develop as a character while Isaac keeps chasing Ellie around trying to win her back from some jerk named Robert Norton who very quickly becomes the least liked character in the game.

However, on the good side this game again makes great leaps and has a couple new set of
necromorphs for you to fight making their encounters very tough and a weapon crafting system that
is ridiculously fun and addicting. Though while suits where something you had to save and scrape by
for now they are just given to you free of charge and even better the suits have literally no effect on
gameplay they are merely a cosmetic choice on what you want you Isaac to wear. Also while each suit in Dead Space 2 was unique and offered something new to the table a lot of the suits look virtually the same with only minor color scheme changes and whether it is a visor or goggles that you see out of. In my opinion that was a giant step back it makes you feel like you aren’t obtaining anything if the game just throws you suits that alter nothing except on what your character looks like. Another big thing that EA did which is gathering hype is the micro transactions meaning that you can buy all the supplies you need to make the most powerful weapon you can dream up and not even have played for an hour. Now while this doesn’t seem like a bad thing it makes playing multiplayer with someone who has done this brutally boring as you simply sit back as his overpowered weapons tear the necromorphs to shreds and removes all tension.


Our Honest View gives "Dead Space 3" 4 out of 5. In conclusion Visceral made great strides by giving you the ability to make your own weapons and giving Isaac an actual out door location to fight new and exciting necromorphs, but it falls short by having a rather bland story and taking Isaac’s characterization a step back by making the optional co-op character Carver have a more interesting story and actually develop. The second game was much more enjoyable with a gripping story and actual moments of terror instead of just tension.
By: Tyler Comp

Thursday, January 31, 2013

Review: "Ni No Kuni: Wrath of the White Witch" (2013) "Who's that familar?"



When I heard that the creator of Howl’s moving castle, Spirited away, other great Anime films
Hayao Miyazaki was making a PlayStation 3 exclusive called Ni No Kuni I was more than a little excited.

Now while this game’s beginning cut scenes is a beautiful anime art style that will make your jaw drop it leaves just as quickly as it comes for a more computerized style which after the hand crafted anime leaves a lot to be desired.

However, I am happy to say that that is really my only complaint and while the game is not a technical and graphical masterpiece like Uncharted, but it makes you feel like you are
playing in an anime and the characters that you will meet as Oliver along the way are beautifully fleshed out. Now the main protagonist Oliver will be who you will mainly be using the entire game now while the combat allows you to switch around which charter you want to control Oliver and his starting familiar which I will go into more detail later will be your go to guy.

Now for the combat imagine Final Fantasy meets Pokémon. If that sounds as fun and as
addicting to you as it does to me then this game will very quickly captivate you as you try and capture
the perfect familiar team. When you get into either a boss battle or even a fight with just the local
wildlife looking for more familiars to catch the whole battle field opens up and allows you to move and run around dodging attacks and getting behind monsters to land your own attacks, and while the
combat is fast paced and exciting you will find yourself fumbling with the controls sometimes trying to run away from your enemy and get to your special attack or spell ability.

Luckily the game pauses
whenever you push the L1 button meaning you can take a break from the action and plan your next
attack. Another interesting aspect is that there are two parallel worlds, Oliver’s world and the magical
familiar roaming world that Oliver is trying to save.

 Now each person has a soul mate in the other world
that can be a spitting image of that person or could even be a completely different gender or species.
There was one quest where you had to help a Dragon get there confidence back up to fly in the magical world, while in Oliver’s world they are a human boy. These kinds of twists are refreshing and always make you have to pay attention to the clues to find the right person or animal.

However, while the combat may be intuitive and addicting make no mistake this game was
made for little kids. It will hold your hand and tell you how to do things numerous times. In fact it will hold your hand and tell you how to solve puzzles about 20hrs in and even then Drippy who is your loveable fair companion will still treat you like and idiot and tell you how to do things over and over again.

Now my only other complaint is that exploration is rather fickle in this game. While this is a
big open world to explore and once you have the tools necessary to explore the ocean and the sky you
will never know if you are traveling into a brutally high leveled area where the familiars will make you wish you have never even thought of going to this area, or they are the perfect level to grind and level up for a bit.

Also another important thing to learn is to diversify your party of familiars in fact this is the
best advice I can give you, while the game may hold your hand and treat you like a child on story
missions it leaves all your combat and party options up to you so always have a diversified party for in situation or you will find yourself running around the battlefield scoffing down bread and coffee trying to cast one last spell. Though again not like dying is any real travesty you only lose 10% of your total amount of money so while it may emasculate you when you get destroyed by an opposing team you can very quickly get back into the action an plan accordingly.

Now while this game may treat you like a toddler and not inform you on if the area you are
trying to explore is a beautiful land full of death or just the right level this game is truly remarkable and the story and characters will captivate you.

Greatest Review's gives "Ni No Kuni: Wrath of the White Witch" (2013) 5 stars out of 5. Oliver is a very grounded kid and you will enjoy his enthusiasm has he embarks on quests to save those who may not even deserve it and also for being an excellent experience and really worth the 40 plus hours you will be putting into it playing it again and again.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>By:Tyler Comp
Replay value: Moderately High!
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Wednesday, January 23, 2013

Review: "Devil May Cry: DMC" (2013) "In A World Of Reboots DMC Slashes It's Own Name."


This reboot of the “Devil May Cry” series raises a lot of questions on whether or not Ninja theory did Dante justice by changing his look, his voice actor, and his origin by making his mother an angle instead of just a normal human. I am proud to say that they were able to pull it off bringing new life into a character and opening the doors for more games to follow. To clear the air the new Dante does not act emo… doesn’t bitch or wine about his mother’s death, he doesn’t wear makeup or talk about how much pain he is in and how futile life is.
 He is though a confused and somewhat tortured soul, he has been forced to fight demons ever since he was a little child and even had to kill all the demons in the orphanage that he was living in. Given his personality grounds as to why he acts the way he does. Ninja theory also harkens back to the old Dante as well with his witty quips to demons and his impossible feats of strength and agility in cut scenes. They also made a rather obvious statement rather early in the game when a long haired white wig falls on to Dante’s head and he looks in the mirror and states “not in a million years” meaning that this is a new younger Dante, and more importantly that this is their version of Dante.  Now while many fans of the old Dante hated the new look I personally didn’t mind it Dante needed a reboot there have been no new DMC games for 7 years when the PS3 first came out my only complaint was the change in voice actors but the new guy Tim Phillips did a surprisingly good job and brought a lot more emotion and believability into the character.
Now while we can argue about his looks all day but it’s time to move on from that and into the new combat system. The main new changes that have been made were the removal of the style changing system from Devil May Cry 4 for a newer, sleeker, and faster combat system. Throughout the game you will be acquiring 6 extra weapons after you acquire Rebellion and Ebony and Ivory. The changes that Ninja Theory makes it so that you can switch between these weapons quickly and more fluidly so that you can keep the momentum of combat moving. Also all the motion capture that the actors did have not gone to waste Dante’s moves look much more believable and it looks like his moves actually carry weight and momentum.
Another interesting addition to the combat is the ability to spend and return your upgrade points. In the game you gather upgrade points you can use to unlock combos or weapon damage, and if you decide that the combo you unlocked doesn’t fit your play style then you can simply take the point out and put it in another skill which gives the player a lot of freedom on how they want to play the game.  Now amongst all of these great positives and fun aspects of the game there are a few glaring negative I need to address and that is the awfully short play time, no replay ability, and rewarding players for barreling through levels.  On the story side it only took me about 9 hours to complete on Nephilium which was the hardest start off difficulty and while I did thoroughly enjoy myself and yes there are harder difficulties to play and beat the game on after that I didn’t find myself really wanting to go back and re beat it on a higher difficulty I had beaten the game an knew how it ended there really wasn’t anything keeping me engaged after I had done all there was to do.
Another gripe I had was the fact that the game would time you and reward you the faster you finish a level. That idea to me was ludicrous you already have a short game why encourage players to not look at all the work you put into it but instead reward them for rushing through the game as quickly as possible. What DMC will need to do for a sequel is take a note from “Darksiders” and open up its world. The mission to mission linear game play style go old a while ago, now if after I beat the game there was still a whole world to explore and secrets to find like in “Darksiders” then its replay ability would have been high. However, there is not there is only mission to mission hopping with little exploration because the developer would rather you rush through their game so you can trade it in the next day. 
Greatest Reviews gives “Devil May Cry: DMC” (2013) 4 and half stars out of 5 for its excellent combat system, good story and voice acting I would have to say try and rent it if you can because once you beat it and are not a completionist like me then you will have nothing to occupy your time once the curtain goes down. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> By: Tyler Comp