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Showing posts with label tv show. Show all posts
Showing posts with label tv show. Show all posts

Tuesday, June 4, 2013

Review: "Teen Wolf; Tattoo" (S.3/Ep.1 2013) "So Many Plots, So Little Time."

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By: Gabriel Roderick
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**This Review Contains Spoilers**

**You've Been Warned**

So we start off season three with a bang!


A much confusing bang, but a band nonetheless. Season three takes place 4 months after the events of season 2. We start off with Dr. Deaton's daughter saving Issac from the pack of Alphas. Well twin Alphas that can actually shapeshift into one enormous Alpha!


We then shift to Scott who out of all the characters seems to have changed the most. He's bigger, smarter and wants a tattoo. This is obvious to symbolize the idea of him getting his own pack and wanting a symbol like the opposing group of Alphas. Of course at first he goes through all the pain of the tattoo, only for it to heal!


After a encounter with Lydia and Alison on the highway, Lydia makes a joke that Jackson moved to London after training with Derek. This is a little play on the movie American Werewolf in Paris I'm guessing?


Anyways we see strike one in the list of omens, a deer runs straight into Lydia's car and Scott can tell that the deer is afraid.

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While at school Scott is summoned to the hospital while it's Isaac's wish before he is put into a coma by the Alphas posing as doctors. At school Stiles sees a bite mark on Lydia and begins to foreshadow coming events, once that happens man crows begin to crash through the windows of the class room, blood goes flying everywhere of course, and that makes strike three! Obviously we're building up to something big!


I like adding all this new supernatural ideas and other powers for werewolves is good, because they're keeping the other creatures to a minimal and keeping the true roots of the name alive. I'm sure like season two they'll be a new breed of something!


Scott of course after helping what he believes is a blind bystander manages to stop the elevator just in time to fight a Alpha and save Issac. This was a great fight, in a confined area between two werewolves and something new!!


Of course Derek to the recuse, and he stops the Alpha for enough time to get away.


Derek then burns a tattoo into Scott's arm for him with fire, claiming that the tattoo is now a open wound to represent the wound Alison left for him. Still in my opinion foreshadowing the future of him becoming a ALPHA! This seems to be a reoccurring theme of symbols to represent power and leadership.


Even the Deaton's seem to have their own and of course other supernatural powers!


Dr.Deaton's daughter is then attacked by the entire pack, twins, a girl nurse and of course a doctor are revealed to be some of the Alphas, but Derek warned Scott there must be a leader! Another great fight, she can kick ass, but against a team of Alphas no such luck!

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This made me sad because you got no real feel of her character but through other characters and her performance was cut short. Now we must see through all the other characters.


And no surprise!


It's the blind man, and as he kills the daughter he is warned about what the man Scott will become!



We then see Boyd and Erica still alive and holding on together for hope presuming! 



Don't get me wrong this episode had some huge points, like placing all the Alphas in everyday society based around the group of Werewolves in Beacon Hills, and a character change for the positive for Scott!



Our Honest View gives, Teen Wolf; Tattoo (S.3/Ep.1 2013) a 8.9/10. This was a great season premier but it was suffocated by some many emerging plot lines and unanswered questions from the previous season. If they're going to abandon ideas they should have buried them in the premier rather than start a whole bunch of new ones.



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Sources:

Image 1: Accessed on June 3rd, 2013. (http://unrealitytv.com/wp-content/uploads/2013/05/teen-wolf-season-3.jpg) 

Image 2: Accessed on June 3rd, 2013. (http://www.aceshowbiz.com/images/news/mtv-unleashes-new-bloody-trailer-teen-wolf-season-3.jpg)

Image 3: Accessed on June 3rd, 2013. (http://images.wikia.com/teenwolf/images/0/06/Teen_Wolf_Season_3_Behind_the_Scenes_Tyler_Posey_Lockers_with_Tattoo.png)

Sunday, April 14, 2013

Review: "Glee; Shooting Star" (S. 4/ Ep. 18 2013) "Taking The Wrong Note?"


By: Jeff Lake
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Alright Honest Gleeks, the newest episode of Glee took an unexpected turn for the worst.
Perhaps I am being a bit too harsh, but this episode left a terrible taste in my mouth.


As being a fan of the band of McKinley's musical misfits since the first episode's cover of Journey's “Don't Stop Believing.” Several seasons later, the show's producer Ryan Murphy and its writers have not stopped pulling punches. This is one episode that really needed to have its punch pulled.


The episode begins like almost any other episode. Brittany (Heather Morris) announces that an
“asteroid” she discovered through her “telescope” is going to kill them all, which leads to the somewhat typical lesson of letting your loved ones know how you feel, because you never know what could happen. Newcomer Ryder (Blake Jenner) finds a girl walking the halls that looks exactly like the girl Katie he has been talking too online since revealing his unrequited love problem with fellow newcomer Marley (Melissa Benoist), who is dating Ryder's best friend Jake (Jacob Artist).
In classic Glee fashion, Ryder introduces himself awkwardly to the girl he thinks is Katie and bellows out an awesome cover of Elton John's “Your Song” to her, only to find out that Katie's real name is Marissa. An emotional Ryder finds and accuses the couple of messing with him before running off, like teenage angst does. This is when I should of known something was up with this episode. Ryder did not sing some song about how lonely and stupid he felt.


(If you need one reason to watch this episode other than the fact you think Glee is awesome, Blake's cover of “Your Song” by Elton John is the best part of this episode)
Head Cheerio Becky (Lauren Potter) has an emotional scene with Brittany, about how she is scared about how the world is turning out to be. Brittany attempts to calm her down, which after a few sniffles, I thought was just a nice little scene to show how Brittany is not at all the cliché' blonde she appears to be.


Once the Glee club, lead by Brittany's boyfriend, Sam (Chord Overstreet) sing Brittany's cat a cover of Extreme's “More than Words” in order to make him feel better, Brittany announces that her asteroid was actually a speck at the end of the Pringles' can she was using as a telescope.





Seriously people. Glee plots deserve a facepalm once in awhile. This is one of those time.
Remember how I said this episode takes a turn for the worst? This scene is quickly followed up by two gun shots ringing through the school. The choir room and the rest of the school is sent into a frenzy. The scene has heir teacher (Matthew Morrison) trying to calm down the kids, as they are
barricaded into the choir room. Ryder makes the boneheaded move of calling Katie in case this is their last time alive, only for Katie's phone to go off in the choir room. The scene then has the rest of the kids admitting their deepest thoughts in case they do not make it out of there alive.
Which they did. No one was hurt. But the ending was definitely a bit of a twist. Once a few days have passed and the aftermath is revealed: Sue (Jane Lynch) reveals that it was her gun and it accidentally went off.


Seriously people.

What has Glee done?


Sue is actually revealed to be covering up for Becky, who brought a gun to school. Instead of letting her favorite student get into trouble, Sue takes all the blame and is coincidentally fired for it. Sue and Will have a deep conversation about the gun, and how this was so unlike Sue. Flashbacks of Sue talking to Becky with the gun accidentally going off reveal what truly happened.


The cast breaks into John Mayer's “Say,” as Ryder waits outside the choir room for the reveal of who Katie really is, but she never shows. Leaving the viewers with a cliffhanger to a plot that really needs to end. It started out right, but between the shooting and what not we needed some closure this episode. Which we got nothing of the sort.


(The cast's cover of “Say” was a strong ending for this relatively weak episode)


Our Honest View gives,  Glee; Shooting Star S.4/ Ep.18 a 6.5/10. We watch Glee to take a break from our lives and relate to the High School memories we had to go through. I really understand why they had a shooting episode but everything about it seemed off. I did really enjoy the final scene with everyone saying how much they love and mean to each other. All the scenes that did not involve the shooting were spot on Glee which definitely helped it be worth watching. Luckily, the next episode is coming off a little happier than this episode did, hopefully returning to what makes watching Glee awesome.

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Wednesday, March 20, 2013

Review: "The Walking Dead: Survival Instinct" (2013) "Not All Dixon's Are D***s."





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Let me just start off by saying I play all television and movie based games, everything deserves a chance.

When Telltale released The Walking Dead Season 1 game I thought what could be better, then when Activison announced this game I thought this could be!

BOY! Was I wrong.

This game starts out great with the normal Walking Dead television show eerie music! They show clips of the towns just like the show. The opening credits and music was a warning of eeriness just like the show's except I want to still want the show after. This should have been a warning not to play.

Right off the back I thought I was playing THQ's Homefront, which like Homefront felt just like a PS2 game.

This is 2013 why are games still producing mediocre graphics? This shouldn't be a surprise seeing as very little of the graphics of the game where shown until now. Everything just blends into one unappealing image. Even the walkers, I think I saw 4 different walkers and the rest are the same. The backgrounds and environments where horrendous!

At least with  Telltales' game the background didn't have a lot to do with the game, just were borders. BUT because the AMC version is the way it is, it makes a  lot of the game not IMPOSSIBLE but difficult. I also found myself glitching a lot in favor of me somethings or in favor of the walkers. I would be running along a hill THEN bam I'd be free failing in a graphic cyber space FOREVER then the game told me I was dead? I don't understand this..

Control wise this game is decent at best. Daryl is only human so running causes him to get tired. Leaving the option of sneaking up on Walkers your best bet. Stealth is key, otherwise you'll find yourself meeling every walker. Granted three of four shots to the head with a blunt object will kill a walker. You can't fatal stab them unless your grappling to save your life.

This game tries so hard to be like many games rolled in one. Such as, Dead Island with the attacking, Splinter Cell with stealth, Assassin Creed by sending out your friends to find supplies, and of course Call of Duty for the first person shooter feel.

A trade off feature I might as well throw in here is the game itself is about 5GB, not not a lot leaving much space on your console! HOWEVER 5GB leaves you to believe this game may not be all that stellar. I guess in this case the trade off is, bigger is better... Which also is suprising seeing as this game has sometimes unbearbale load times!

Another feature of the game that is difficult to digest is the auto save. It clearly marks when it is saving however it is so far and few that it does this. I found myself doing a entire mission and dying and having to restart BECAUSE it only auto saved when I began NOT when I finished my checkpoints.

For other gameplay the object of most of the missions is getting fuel to travel. You'll have the ability to change vehicles, which routes to travel etc. The routes you take will let you know whether or not you'll break down, find items or how dangerous it is to send out your campaigns. A great concept but hard to implement! However this is probably the only comparison between the two walking dead games.

Now for the one thing I truly enjoyed from this game came from pre-ordering it! This one feature is the same as it was in Call of Duty World At War. Know what it is?

Give up?

Nazi Zombies! You get to play Herd mode where each round you'll fight more and more zombies running at you like Dawn of the Dead remake. You'll find just the right about of ammunication and weapons to fight. Head shoots are easy seeing as they run in a straight line.

I found this the best because it was scary, surprising and addicting. I kept getting cornered by zombies, this made melee easier and also took away being attacked form behind. 

The story of this game is probably the only redeeming thing, seeing as it bridges the gap between Daryl and Merle and the time before the show starts. I won't give spoilers or ruin it BUT besides a few SMALL features, Michael Rooker and Norman Reedus' performances were the only reason I played through this game.


Our Honest View gives Walking Dead Survival Instinct 1/5. This game tries so hard to play like blockbuster titles but ends up being just another Homefront. With a great concept such as stealth survivor horror you feel maybe Activison set the bar TO high. Don't get me wrong story wise this is a great game but story alone can't survive the walkers!


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Replay Value: Moderately Low 

By: Gabriel Roderick