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Showing posts with label the walking dead. Show all posts
Showing posts with label the walking dead. Show all posts

Monday, June 3, 2013

Preview: "The Walking Dead: Game" (2013) "Possibly More Characters For Clementine?"

Image 1:




By: Gabriel Roderick
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Telltale Games released this little video on their twitter account today; Walking Dead (https://vine.co/v/b3gbMwUuD1x) 



There is two things that this "Day 2" video teased, one a new character named Vince and two a shirt with the letters, "TTG"



Now now this could be a new part to the earlier Walking Dead game. So many questions where left unanswered.



Who were walking towards Clementine at the end?



What ever happened to poor Clementine?



Did Kenny die?


I'm hoping that this is Telltale Games' sequel to answer these questions!


If not they are working on a new project called The Wolf Among Us. Which has been sided until later on in 2013 but nevertheless is coming out.
Image 2: VG24/7


When interviewed earlier this year, Telltale Games' promised to have a season two of Walking Dead by fall of 2013.


Make sure to come back here for all the previews and breaking information as we get closer to E3!


Also for a review of the first season of Walking Dead, check it out, Our First Review!



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Sources:
Image 1: (Accessed On June 3rd, 2013 ( http://njoystic.com/wp-content/uploads/2012/04/Telltale_WalkingDead_Feb_15_1.jpg) )

Image 2: (Accessed On June 3rd, 2013 ( http://images.vg247.com/current//2013/05/TheWolfAmongUs_001_BigbyFight.jpg ) )

Monday, April 1, 2013

SPECIAL Review: "Walking Dead: Welcome To The Tombs" (2013) "Mouth STILL On The Floor"




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CONTAINS SPOILERS:
YOU'VE BEEN WARNED!
Special Review: The Walking Dead is known for having a action packed episode then drawn out boring episodes following.

They however have been on a roll, three episodes to be exact. The last three episodes including the season finale have revealed so much about the show, characters and have changed the landscape drastically.
By; Gabriel Roderick

We saw the Governor go on the hunt after Andrea in one of the most disturbing episodes of all. The cat and mouse technique they used scared me more than normal because for more than once it was not just zombies it was humans killing humans. They also helped show the Govenror as the true monster he is.

I knew AMC would have trouble showing this because of how GRAPHIC the comics truly are. So his actions, his dialogue and more importantly his clothing over the last few episodes has shown us the monster.

The way he slaughtered Merle and forced him to become a walker, after he told Woodbury never let that happen to the living. The way he tortured Andrea and Milton just furthered this point.

Now let's get to the season finale. For one the beginning was scary, you had no idea whose idea you were looking through but the emotion was rage. Not to give away plot but it was a suprise to see Milton being beaten then stabbed. What was nice about it was the fact that Glenn and Maggie had prison riot gear on just like in the comic book.

The Governor had abandoned his own code and started leaving the living to die and come back. The assault on the Prison wasn't as good as I thought it'd be, I had no idea that Rick's group had a plan which was good leaving it for a suprise till the end.

But the methods of fiting in the catacombs wasn't as intresting as I'd thought it'd be. Plus the Governor's army seemed very small and Woodbury seemed small too however it seemed like more people would be there.

The most important part of this episode was the building of characters. The Governor kills all the army members that prove weak then decides to shoot them in the head except for one (THANK GOD).

However Rick's character is finally a Sheriff again and he can regain his role as the leader with his confidence again, though Carl disagrees. Carl kills a boy without hesitation, and tells Rick by not killing one person, that one person will kill someone he cares about, like a butterfly effect. Something that Governor tells Milton must be done in order to survive now.

Carl drops Rick's badge, this is symbolic as the fall between the relationship of the two and also the fact that Rick needs his crown to be king of sorts. Though the build up for season 3 showed this much earlier I'm surprised they saved this for the end. Carl became a mini Governor but can you blame him, he lost the idea of being a child which Rick still sees him as. Carl wants to be in the action, be apart of the leadership, possibly because he think he could have saved a few of the fallen friends? This also showed Carl torn, is there consequences in life seeing as he's not a normal teen, was Shane more influential on him?

Without ever meeting Governor and Carl bond, they both believe you have to kill to survive if you don't kill you die. They both believe this idea and it's shaping who they've become or in Carl's case who he's becoming.

I love AND hate how Daryl was portrayed in this episode. I was surprised he wasn't as heartbroken to fight and wanted to fight as much knowing a possible outcome. Especially because Merle died being a good guy. That's what I hated. BUT I loved when Carol picked him up by the hand, he truly felt like he was his own and part of Rick's group.

Michonne also had this same moment, she talks with Rick on how she is now apart of the group because of Carl believing in her. And because Rick had to think about surrendering her means he wants her to stay.

By Rick accepting the Woodbury residents, like Tyrese who know understands how bad the Governor is, Rick can now build a Woodbury of sorts. It's like when the Roman empire fell of sorts but they're still rifts in the group.

Now Andrea's death was much needed and I'm glad they saved it until the end. She was done, there is nothing left for her character. She played peace keeper but the war is over, she'd never fit in either group again to much as changed. Though I'd thought she'd die more like a champ, just saying. Sadly her death had no real meaning besides sealing some sub plots. She seriously needed to learn to multitask though! Milton told her where the pliers were and that he was beginning to change. She took this as the time to ask him questions. Come on Andrea talk and cut yourself free!

When they said the bodycount would be high in this episode I didn't believe them but they sure proved it. This is the 3 episode once again where more walkers than you can count on your fingers and toes die. Also humans, Governor kills his army, and many others.

Some things I didn't like about this episode was there was no initial cool down from the intense episodes. For one it should have been made a fact that Rick's group only scared away the Governor's army and tried not to kill them. While the Governor ruthless killed them all. 

The other thing that bothered me was in the last episode Rick said he had to take care of something, I figured this was going to Morgan for help. The traps they set on the army is something Morgan had utilized early on in his episode in order to escape from threats.

I'm sure most people will not like this season finale seeing as it's not like the other 2. Which is always a good thing. At the end of season 1 there wasn't much action besides leaving the CDC, and in season 2 Hershel's farm burning and loosing half the group. 

Now I am really excited for Season 4, but it makes me wonder what happened to the Governor? Do the Prisoners face a new threat? Why didn't they take Woodbury? Why did Rick take all the rejects of the Governor's army? Something tells me the first episode will be action-less and more talking. But that's okay after tonight's episode. 

Our Honest View gives "Welcome To The Tombs"- Walking Dead, 8.9/10. They spend some much time on character development on supporting characters and finalizing sub plots, they put a potential storyline on the back burner. This is a good and bad.  However you have to live the idea of three back to back action filled episodes.


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Wednesday, March 20, 2013

Review: "The Walking Dead: Survival Instinct" (2013) "Not All Dixon's Are D***s."





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Let me just start off by saying I play all television and movie based games, everything deserves a chance.

When Telltale released The Walking Dead Season 1 game I thought what could be better, then when Activison announced this game I thought this could be!

BOY! Was I wrong.

This game starts out great with the normal Walking Dead television show eerie music! They show clips of the towns just like the show. The opening credits and music was a warning of eeriness just like the show's except I want to still want the show after. This should have been a warning not to play.

Right off the back I thought I was playing THQ's Homefront, which like Homefront felt just like a PS2 game.

This is 2013 why are games still producing mediocre graphics? This shouldn't be a surprise seeing as very little of the graphics of the game where shown until now. Everything just blends into one unappealing image. Even the walkers, I think I saw 4 different walkers and the rest are the same. The backgrounds and environments where horrendous!

At least with  Telltales' game the background didn't have a lot to do with the game, just were borders. BUT because the AMC version is the way it is, it makes a  lot of the game not IMPOSSIBLE but difficult. I also found myself glitching a lot in favor of me somethings or in favor of the walkers. I would be running along a hill THEN bam I'd be free failing in a graphic cyber space FOREVER then the game told me I was dead? I don't understand this..

Control wise this game is decent at best. Daryl is only human so running causes him to get tired. Leaving the option of sneaking up on Walkers your best bet. Stealth is key, otherwise you'll find yourself meeling every walker. Granted three of four shots to the head with a blunt object will kill a walker. You can't fatal stab them unless your grappling to save your life.

This game tries so hard to be like many games rolled in one. Such as, Dead Island with the attacking, Splinter Cell with stealth, Assassin Creed by sending out your friends to find supplies, and of course Call of Duty for the first person shooter feel.

A trade off feature I might as well throw in here is the game itself is about 5GB, not not a lot leaving much space on your console! HOWEVER 5GB leaves you to believe this game may not be all that stellar. I guess in this case the trade off is, bigger is better... Which also is suprising seeing as this game has sometimes unbearbale load times!

Another feature of the game that is difficult to digest is the auto save. It clearly marks when it is saving however it is so far and few that it does this. I found myself doing a entire mission and dying and having to restart BECAUSE it only auto saved when I began NOT when I finished my checkpoints.

For other gameplay the object of most of the missions is getting fuel to travel. You'll have the ability to change vehicles, which routes to travel etc. The routes you take will let you know whether or not you'll break down, find items or how dangerous it is to send out your campaigns. A great concept but hard to implement! However this is probably the only comparison between the two walking dead games.

Now for the one thing I truly enjoyed from this game came from pre-ordering it! This one feature is the same as it was in Call of Duty World At War. Know what it is?

Give up?

Nazi Zombies! You get to play Herd mode where each round you'll fight more and more zombies running at you like Dawn of the Dead remake. You'll find just the right about of ammunication and weapons to fight. Head shoots are easy seeing as they run in a straight line.

I found this the best because it was scary, surprising and addicting. I kept getting cornered by zombies, this made melee easier and also took away being attacked form behind. 

The story of this game is probably the only redeeming thing, seeing as it bridges the gap between Daryl and Merle and the time before the show starts. I won't give spoilers or ruin it BUT besides a few SMALL features, Michael Rooker and Norman Reedus' performances were the only reason I played through this game.


Our Honest View gives Walking Dead Survival Instinct 1/5. This game tries so hard to play like blockbuster titles but ends up being just another Homefront. With a great concept such as stealth survivor horror you feel maybe Activison set the bar TO high. Don't get me wrong story wise this is a great game but story alone can't survive the walkers!


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Replay Value: Moderately Low 

By: Gabriel Roderick