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Thursday, May 16, 2013

Review: "Metro: Last Light" (2013) "The Lights Pretty Dim"


By: Gabriel Roderick
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It's not that this game is terrible in any way shape or form.


Metro: Last Light is actually a good FPS but it's lacking on some main fundamentals from making this a fantastic and BRIGHT game. Rather what THQ has left us with, well now Deep Silver is a much dimmer light.


This game like most Deep Silver games i.e Dead Island is very glitchy and buggy. Though it's not as bad as Dead Island and I think we should be use to this after the launch of Dead Island Riptide.


Now when I say buggy it's more or less that Borderlands type buggy, like when you shoot someone in the face and they twitch about for 20 minutes or so, or until you shoot them again! I've heard from multiple users on the Playstation console which is the same system I'm using the game for that these "bugs" have caused them to glitch to the point where they had to hard reset or even play through the game invisible to everything else in the game.


This is probably why the game lets you auto save every 2 minutes or so. I heard though if I glitch is impacting your game, it's in the games data not the save so restarting will not get rid of it. Yikes.


I'm glad the glitches I've faced are minor, such as delayed controls, graphically errors and sound and motion being off a few seconds. This hardly impacts the game especially because there is NO multiplayer only single player.


With that your replay value drops drastically, granted there are items like notes to collect to put in your journal. And DLC like Ranger mode for the limited edition copies but if you can't muster up the patience to beat the game on a easier difficult ranger mode is pointless.


This gets me into the graphics of the game, by far not the best but surely better than Homefront another THQ game from back in the day! The graphics try so hard to be up to par but instead look like Crysis 3 but has beautiful cut scenes that truly seem realistic. You are then reminded after when a cut scene is over your in the dark depressing catacombs.Though if you want a dark depressing game where stealth is key for a majority of it, you shouldn't have a black background as well. I found myself changing the lighting several times just to beat what should have been easy parts because I couldn't see where I was going.


The game follows in a typical linear fashion and progresses using the concept of telling and visual images of the past even prior to the first game. This is partly due to the gas and radiation on the surface but also just because we need to know why the world is this way and why not be told by survivors that lived through it!



This game requires something special to play and that's patience!


The game takes about a hour or so until you're that clique fps kicking ass and taking names. Or in this game killing Nazis! The story combines elements from Metro 2033 and what feels like Wolfenstein. So I highly recommend you play the first game first!


Though this is partly due to the reason that you start off with your character Aryton a veteran of the game, and a great story of being kidnapped and escaped you know the usual. But after this the story becomes quite dull. And for a game that doesn't have more than 10 hours of game play and no multiplayer you'd expect a story that lasts for as long as possible. I suppose you can only squeeze a orange for so long till it's out of juice. You become a Ranger and must team up with a nice Communist.


The actual plot not to give spoilers goes into a type of Bioshock Infinite your looking for the Dark Ones and trying to rescue a child. Once you find the child and make your final stand like Metro 2033 you're left with two decisions in order to get two different endings! But is based on Dmitry Glukhovsky, Metro Universe books that are very riveting. Though without this little word I've called patience this would be a better science fiction film featuring Will Smith or something than a game.


The game has some historical accuracies in it to further the story such as issues between Soviets and Nazis all of which would like happen if leading into a Nuclear Holocaust. More or less a even darker version of Dr.Strangelove!


Yes, this is very neat but then again to get this point can be painful if you're not patient.


Once you adjust to the slow start, cheesy graphics and of course glitches this game can be extremely fun for adventuring the world that A4 Games has a surprise for you. A vast post-apocalyptic world that can be shoot and stabbed for surviving.


I didn't like the combat as much as I thought I would in this FPS. For one it was TO easy. You shoot the AI in the leg twice and that guy is dead! The guys are not as bountiful as you would imagine however they do the trick. You can even shoot people in their coots and the bullet can travel from side to head or whatever method you'd like.


It's funny though the difficulty jumps tremendously when you progress in the story, not only do you have to worry about getting gassed out, you also have to worry about running enemies. The AI can be a little ridiculous at this point, if I shoot you point blank with a shot gun or shoot in you the mouth you're not getting back up, mutated or not!


The controls are a little silly, so much on a controller. I hate to say it but this would be the perfect game for Wii U, just because with a tablet screen controller you'd be able to access everything a little easier. The game walks you through and reminds you sometimes when you need to change out something or throw knives.


If these are harden survivors it should be a challenge to kill them.


Something that bothered me also was changing from stealth type fighting to guns blazing fighting.


I like one gun style, this isn't Dishonored where you can fight or play through the game 10 different ways. The problem with the change is they don't really tell you, it's up to you to figure out whether or not to sneak or fight through. And I found myself 9 times out of 10 getting gassed out because of it.


This get's into the idea of spending bullets for items such as other weapons and armor and such. I never ran out of ammo through my play through just filters for my mask. Which is funny they say everything is scarce but you can make it through on the three guns you start with no problem. Now filters for example are scarce and if you kill let's say 10 guys only 2 maybe will have filters and you're left wondering if I go all out I can be shoot to death but if I go stealth they'll gas me out before I can get to another filter.


Stealth is exactly like it should be and reflects the Batman series. You don't attack a group of guys with a silencer. You wait till they turn around and then shoot them. Then go into a corner and wait while the split up to find you with their short range flashlights then shoot them in the head. If you're lucky and there's no gases you'll be fine.


I always though that when you gas someone out these gases tend to be flammable?


You have a lighter to see your compass which at some points (no pun intended) is no help to you. Anyways I was hoping that when you light up something you could make explosions this way, in last ditch efforts when surrounded, nope!


Then again this compass of yours helps for the most part but something I like in first person shooters is just an arrow indicator with distance meter below it to how long your next stop is.

Our Honest View gives, Metro: Last Light a 7.5/10. A solid FPS plagued with a bad AI system which is also intern faulty due to the bugs in this game. You can't really blame Deep Silver for this one because THQ was nearly done with it after filing for bankruptcy. However sequels are a hit or a miss. They either are better than the original or worse. Last Light definitely is not better than the original and is a last light a dim one.

Replay Value: Moderately Low


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