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Thursday, February 14, 2013

Review: "Sly Cooper: Thieves In Time" (2013) "Sony Is Sly With Their Cross Game-Play Features."

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There’s a saying, what was once old is new again. In the case of Sly Cooper Thieves In Time, what once was old is well..... still old, but that’s not necessarily a bad thing.

Thieves in Time is in no way a revolutionary entry in the series, but more of a love letter from developer Sanzaru Games to the original Sly games.
The story of Thieves in Time picks up after the events of Sly 3, with Sly living happily with Carmelita, Bentley tinkering away in his workshop on inventions unknown, and Murray living as a famous demolition derby driver.

The gang gets back together when Bentley notices that pages are disappearing from the Thievious Raccoonus, which is the Sly families history and compendium of thieving techniques. To restore order and the book, they race into the past to try and find out what is going on, traveling through different eras. Locales range form feudal Japan to Arabia to modern day Paris.

If you ever played the old Sly games, you know what to expect in this game. Sly, Bentley and Murray return. Everything is done well, with tons of variety throughout. Sly’s stealth and platforming, Bentley’s shooting and dual stick tank shooter hacking minigame, and Murray’s beat ‘em up all control as well as ever.

Sly’s relatives add even more variety with their own special abilities. When not doing specific missions, you can search the different levels for hidden treasures and other collectibles.

Also, as you progress through the game, you acquire new moves for each of your playable characters with the coins you collect throughout the game which range from giving Sly a paraglider to giving Bentley shrink ammo.
Thieves in Time is an impressive looking game, sticking with the cel shaded style of the series. However, instead of an amazing looking HD game, it looks more like and HD remake. It feels like they took assets from Sly 3 and slapped a fresh coat of paint on it.

As I said, it looks good, but it hasn’t kept up with it’s old nemesis Ratchet & Clank.


An added bonus of the PS3 version is that it is part of Sony’s cross-buy program which, if you don’t already know, means that when you buy the PS3 version you get the Vita version for free. Unlike most of the other offerings in the cross-buy program, Thieves in Time goes beyond just allowing you to take your save game file back and forth between the 2 systems.

When you are playing the PS3 version, you can use your vita as a map showing you where all the collectables are in whatever level you playing. The only downside of this feature is that it doesn’t show you which collectables you have already found, just where they all are. And let me tell you, this can be real aggravating when you have found 29 out of 30 treasures in a level and you aren’t sure which one you missed.


Once you have finished the game, there is no real reason story-wise to go back and play again. The only reason to go back and play again would be to find any treasures of safes you missed. Because of this, the game has little to no replay value unless you just can’t get enough Sly.


Our Honest View gives Sly Cooper Thieves in Time a 4 out of 5. While a good game, after so many years I would have liked a little more innovation. Fans of the series will like it, but if you didn’t like the PS2 Sly games, you won’t like this entry any better.

>>?>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>By: Adam Zimmerman

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